Making Keyframes

This mark allows the user to make synfig remember the state of the animation at that point frame.
Making keyframes. To modify animation curves you select a control in the animation set editor and then in the graph editor you select one or more of the control s components such as the position along the x axis or the rotation around the y axis. During the animation you can change the set of css styles many times. Set or add keyframes click the stopwatch icon next to the property name to activate it. If you use steps 10 in your animation it will make sure only 10 keyframes happen in the allotted time move animation.
The math works out nicely there. Set your first keyframe with the stopwatch icon. Move 10s steps 10 infinite alternate. Click the add remove keyframe button in the effect controls panel and then adjust the effect property s value.
Using the keyframe buttons. Keys are arbitrary markers that specify the property values of an object at a particular time. Choose animation add x keyframe where x is the name of the property you are animating. Adjust the second value property.
After effects creates a keyframe at the current time for that property value. There s a few different ways to set keyframes in earth studio and you ll find yourself switching between them depending on the situation. Ctrl click windows or command click mac os a keyframe graph using the selection or pen tool and then adjust the effect property s value. Keyframing is a way of directly modifying animation curves by marking them in specific places and then adjusting those marks directly.
What is a keyframe. Move the playhead to the second location. Do any of the following. The keyframes rule specifies the animation code.
Set your first keyframe with the stopwatch icon step 1. The animation is created by gradually changing from one set of css styles to another. For best browser support you should always define both the 0 and the 100 selectors. Handles interpolation mode display.
It means that the keyframe is like a label that tell synfig that this frame should be taken into account when creating waypoints. A keyframe is a basically a mark in the timeline.